wholesale jewelry supplies canada What does "online game" mean?

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4 thoughts on “wholesale jewelry supplies canada What does "online game" mean?”

  1. wholesale jewelry los angeles fashion district Online game, English name is online game, also known as "online game", referred to as "online games". Refers to the use of the Internet as the transmission medium, the game operator server and user computer as the processing terminal, and the game client software as the information interactive window aims to achieve entertainment, leisure, communication, and obtaining virtual achievements. People online game.
    On the evening of December 5, 2016, the Ministry of Culture issued the "Notice on Regulating the Regulatory Online Game Operation and Strengthening Supervision Work", which clearly stipulated that online games virtual currency and virtual props cannot be exchanged for legal currencies.
    CCTV News Channel "News Live Room", reporting the contributions and good momentum of representatives of web game industry enterprises in the original ethnic online game with a 3 -minute period of 3 minutes. The revenue of 20 billion in the first eight months also made original ethnic online games the fastest growth in cultural and creative industries. Youzu Network adheres to the fine strategy, adheres to national originality, adheres to cultural orientation, and has attracted the attention and affirmation of CCTV with a variety of page game products with Chinese cultural characteristics.
    The difference between online games and stand -alone games means that players must play multiplayer games through Internet connections. Generally, multiple players use computer networks to operate character characters and scenes in accordance with certain rules in a virtual environment to achieve entertainment and interactive gaming products.
    . The single -machine game mode is mostly human -machine battle. Because it cannot connect to the Internet and the interaction between players and players is much worse, they can play limited multiplayer battle through the connection of the LAN.
    The birth mission of online games: "Improving the quality of human life in the world through online games in Internet services."
    The birth of online games makes human life richer, thereby promoting the progress of global human society. And enrich the spiritual world and material world of human beings, make the quality of human life higher, and make human life happier.

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  3. chanel jewelry necklaces wholesale Online games: Also known as "online game", referred to as "online games": computer games that must be based on the Internet and can participate in multiple people at the same time, through interaction between people to achieve the purpose of communication, entertainment and leisure.

    . The first generation of online games: from 1969 to 1977

    background: Because the computer hardware and software at the time were uniform technical standards, the first generation of the Internet The platform, operating system, and language of the game are different. Most of them are trials, running on large -scale hosts in colleges and universities, such as MIT, University of Virginia, and University of Essex in the United Kingdom.

    The game characteristics: 1. Non -sustainability, the relevant information of the game after the machine is restarted will be lost, so it cannot simulate a world of sustainable development; 2. The game can only be within the same server/terminal system system Execution and cannot run across the system.

    S business mode: free top game.

    The first online game in the real sense dates back to 1969. At that time, Rick Bromi wrote a Plato (Logic for Automatic Teaching) system called "Space War" ( SpaceWar's game, the game was born in the first computer game "Space Wars" born in MIT eight years ago as a blueprint. The difference is that it supports the two people's remote connection.

    Plato is the oldest and most famous remote teaching system in history. It was developed in the late 1960s by the University of Illinois, Elinos, Illinois. Students of different education levels provide high -quality long -range education. It has a huge curriculum program library that can open hundreds of courses at the same time, which can record the learning progress of each student. Plato is still the first time -sharing system. It runs on a large host rather than a micro computer. Therefore, it has stronger processing capabilities and storage capabilities, which greatly increases the number of online people it can support. In 1972, the number of online people at the same time of Plato reached more than 1,000.
    . The second -generation online game: from 1978 to 1995

    background: some professional game developers and publishers have begun to get involved in online games, such as Interplay, Sierra Online, Studios, Studios, Studios, Studios, Virgin, SSI, and TSR have tentatively entered this emerging industry at this stage. They have cooperated with operators such as Genie, Prodigy, AOL, and other operators to launch the first batch of popular online games.

    The game characteristics: 1. The concept of "sustainability" appears online games. The role played by players can continue to develop in the same world in an adult, not like the game on Plato, only Can play a hurry in it. 2. The game can run across the system. As long as the player has a computer and a modem, and the hardware is compatible, you can connect to any online game at that time.

    The business model: The rapid expansion of the online game market has stimulated the development of the online service industry. Online games have begun to enter the era of charging. Many consumers are willing to pay high fees to play online games. From "The Island of Casem" to $ 12 per hour to Genie's $ 6 per hour, the mainstream billing method of the second -generation online game is to be charged on the hour. Although there are also special cases of monthly billing, it has not been formed to form a special case, but it has not been formed. climate.

    1978 in Esses, Esses, Roy Trubosho wrote the world's first MUD game- "MUD1" with DEC-10. This is a pure text Multiple -person world, with 20 interconnected rooms and 10 instructions. After logging in, users can interact with human -machine through databases, or communicate with other players through chat systems.

    Trupwhan left Essex University, and transferred the work of maintaining MUD1 to Richard Batl, and Battel used the MUD -specific language developed by Trib6- "MUDDL" Continue to improve the game, he increased the number of rooms to 400, further improved the database and chat system, added more tasks, and produced scoring programs for each player
    three and third -generation network networks Game: From 1996 to 2006

    Backgrounds: More and more professional game developers and publishers intervene in online games. A large -scale and clear industrial ecological environment is finally formed. People began to consider the design methods and business methods of online games, hoping to summarize the theoretical foundation of a system, which has been lacking for a long time.

    The concept of "Large Online Games" (MMOG) surfaced, online games no longer rely on a single service provider and service platform, but directly access the Internet, in the world, in the world, in the world, in the world A large market formed in the range.

    The business model: The monthly system is widely accepted, becoming the mainstream billing method, thereby bringing online games into the mass market.

    The third -generation online game began in the autumn of 1996 "Zi Luo 59". This game was independently developed by Archetype. The founder of Archetype is the brothers of the Kmes, Mike Sales, designer of the upcoming "Simulation Life Online", and Dimon Schubert, the designer of "Network Genesis 2" that has been canceled, once lived here. House companies have worked.

    "Zi Luoyuan 59" should be an epoch -making work. Unfortunately, the publisher 3DO has made major mistakes during the decision -making process. The powerful competitors lost their opportunities first, and the title of "First Online Game" was eventually taken away by "Network Genesis". "Network Genesis" was officially launched in 1997, and the number of users soon exceeded the 100,000 mark.

    "Zi meridian 59" and "Internet Genesis" both use the monthly paid method, and most of the previous online games are charged as hours or minutes (usually for a period of time before charging for a period of time for a period of time. Free use period). After using the monthly monthly system, the primary business goal of game operators is no longer on how to make players pay more time in the game, but on the user base of how to maintain and expand the game. Compared with the current mentality of many domestic online games "fishing for a ticket", payment methods such as monthly cards, quarterly cards and annual cards are undoubtedly more conducive to the long -term development of online games. Benefit.

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